Independent studio · Sweden
Walldoff Studios is the independent product studio of Swedish developer and technical artist Fredrik Walldoff. It is a home for useful native apps, original games, and production-minded Unity tools and assets—built from idea through implementation, testing, and release.

What the studio is building
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Focused Apple-platform products built around real workflows, with privacy, reliability, and platform-native interaction treated as core product work.
Explore apps →
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New interactive ideas developed with the same production mindset: prove the experience first, then reveal it when there is something worth showing.
Game development →
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Shaders, editor tools, reusable systems, and game-ready art shaped by hands-on experience solving content and performance problems in production.
Browse assets →
Current products
Both products are working Swift codebases with release preparation, tests, real privacy policies, and interfaces built for Apple platforms—not landing-page concepts waiting for implementation.
How the studio works
Fredrik's professional work on live-service mobile games, performance, internal tooling, content pipelines, and Unity systems informs how Walldoff Studios products are scoped and engineered. The disciplines differ; the standard of care does not.
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Products start with a workflow that can be made clearer, faster, safer, or more enjoyable—not with a feature count.
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Design, engineering, tooling, testing, visuals, privacy, support, and release preparation are developed as one connected product.
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The goal is a small catalogue of products worth maintaining, improving, and trusting—not disposable prototypes dressed as launches.
Get in touch directly with Walldoff Studios.

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