My Resume

Jun 2019

Snowboard Mania

Duration: 3 months

WalldoffStudios

Learned game programming by creating an infinite runner game that I released on Google Play Store.

  • Learned Blender basics and created all the 3D models for the game.
  • Set up rigs and animations for characters.
Snowboard Mania

Dec 2019

Vegan Tower Defense

Duration: 10 months

WalldoffStudios

Further increased my game development skills by creating a tower defense game inspired by Bloons Tower Defense.

  • Released on Google Play Store in October 2020.
  • Became proficient with Photoshop by creating all the art.
  • Set up spritesheet animations for towers and enemies.
Vegan Tower Defense

Aug 2020

Game Programmer Education

Duration: 2 years

Futuregames

Based on my work on Snowboard Mania and Vegan Tower Defense, I got into Futuregames where I further developed my game development skills. Some achievements:

  • Assumed the role of lead developer in all game projects.
  • Demonstrated passion for the field by working up to 14 hours a day.
  • Developed expertise in creating various games including co-op and multiplayer.
  • Collaborated effectively with team members to bring game concepts to life.
Game Programmer Education

jun 2021

UI Developer intern

Duration: 3 months

Gold town games

UI Implementation: Translated pixel-perfect design from Figma to Unity.

  • Scene UI Functionality: Configured and optimized UI elements across multiple scenes.
  • Localization Management: Set up and maintained a localization system to support multi-languagesupport.
  • Eliminating technical issues by troubleshooting and resolving bugs in code.
UI Developer intern

jan 2022

Network programmer

Duration: 6 months

Landell games

Improved overall performance by optimizing and rewriting code, reducing bandwidth usage, and enhancing system efficiency.

  • Executed thorough bug testing and fixing in a real-time strategy game, utilizing the profiler and frame debugger to improve stability and user experience.
  • Wrote custom HLSL shaders to create visual effects in a performant manner.
  • Integrated a chat system for both lobby and game scenes.
Network programmer

jun 2022

Unity Developer

Duration: 1 year & 4 months

Eeducation Albert

Developed and launched a range of minigames based on Figma and Miro designs in collaboration with designers and animators, ensuring their successful release to the public.

  • Creating, integrating and maintaining system architecture across multiple subjects/applications in Albert.
  • Acquired knowledge in writing highly effective CG/HLSL custom shaders under the guidance of an industry veteran.
  • Creating generic helper components that have been easily reused and extended upon among several subjects and teams.
Unity Developer

Dec 2022

Aim indicators - with hit detection

Duration: 3 months

WalldoffStudios
  • Created and published a shader asset to unity asset store.
  • The tool procedurally creates an aim indicator when the game starts and updates the vertices within

theshaders to display hit detection.

  • Intuitive custom editor to make it super easy to switch between indicators and combine them.
  • Detailed documentation with example scenes for both 2D and 3D.
Aim indicators - with hit detection

Jun 2023

Trail shader

Duration: 4 months

WalldoffStudios
  • Created and published a trail shader to unity asset store.
  • Vertex based mesh deforming with the help of particles to allow for vast trail customizations.
  • Created to allow for smooth looking deformations with low to mid poly meshes.
  • Full custom editor for generating ground mesh, deform depth, colors, transitions and textures.
  • Generation of the mesh also packs shader values efficiently to minimize the memory and mesh data size.
  • Optimised for mobile devices.
  • Detailed documentation with example scene playground.
Trail shader

Oct 2023

Unity Developer

Duration: 1 year & 2 months

Safe lane gaming
  • Worked closely with designers and programmers to develop and launch mobile game prototypes to App store and Google play store.
  • Developed features and improved upon existing architecture for the template starter project the company uses for new prototypes to speed up development time.
  • Enhanced frame rate in both existing games and new prototypes by reducing batches, setpass/draw calls and optimising code to run faster and with less garbage collection.
  • Built and setup the game architecture and various gameplay systems in several prototypes ranging from vehicle mechanics to tower defense games to drawing games.
  • Writing custom CG/HLSL shaders to create visual effects, optimise material rendering and customizing the environment/character to custom themes.
Unity Developer

Nov 2024

Toon character

Duration: about a week

WalldoffStudios
  • Modeled and rigged a stylized 3D character in blender and published to unity asset store.

Created an optimized toon shader with some of the following features:

  • Editor tool to update the colors directly inside Unity while GPU instanced, allowing for custom color sets on different characters or objects without increasing draw calls.
  • Colors are stored in scriptable objects and can be replaced super easily.
  • Smooth shadows, supports soft shadows and doesn't have any shadow acne.
  • Doesn't use any textures and handles colors in the vertex function instead of the fragment function, allowing for highly optimized shading when character is up close to the camera.
Toon character

Nov 2024

Toon character - Marcus

Duration: 5 days

WalldoffStudios
  • Modeled and rigged a stylized 3D character in blender and published to unity asset store.

Includes the same toon shader as in the other character packs.

Toon character - Marcus

Nov 2024

Toon character - Ned

Duration: 5 days

WalldoffStudios
  • Modeled and rigged a stylized 3D character in blender and published to unity asset store.

Includes the same toon shader as in the other character packs.

Toon character - Ned

Nov 2024

Toon character - Santa

Duration: 3 days

WalldoffStudios
  • Modeled and rigged a stylized 3D santa character in blender and published to unity asset store.

Includes the same toon shader as in the other character packs.

Toon character - Santa

Jan 2025

Unity Developer

Duration: Starting Jan 7th

Rovio
Unity Developer
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